

What I’m I doing wrong? I checked an example of ofxVideoGrabber and what it does is that after each update the method vidGrabber.getPixels() is called into an ofPixels object, which then is allocated into an ofTexture object, which gets drawn in the end. The Sony camcorder does have a HDMI plug on it so if I just had one on my Mac (the Black Magic card), I am figuring that it will 'add the incredible quality of HDMI to (my) computer.(which) features the latest HDMI technology for the highest quality capture and playback on Windows or Mac OS X computers. I setup the Blackmagic object for the resolution and the framerate of my camera, which works with the software of Blackmagic (which is also not open at the moment). It draws a framerate of around 13fps on the top left corner, but there is no video, just a black background. ofTexture: allocate(): ofTextureData has 0 width and/or height: 0x0 ofGLUtils: ofGetGLInternalFormatFromPixelFormat(): unknown OF pixel formatOF_PIXELS_UNKNOWN, returning GL_RGBA ofGLUtils: ofGetGLFormatFromPixelFormat(): unknown OF pixel formatOF_PIXELS_UNKNOWN, returning GL_LUMINANCE

ofGLRenderer: draw(): texture is not allocated I tested it and the console says the following: ofGLRenderer: draw(): texture is not allocated
